Mobile Museum References

Alabastro, P., Ang, M., De Guzman, R., Muhi, M., & Suarez, M. (2010). MyMuseum: Integrating personalized recommendation and multimedia for enriched human-system interaction. Digital Content Multimedia Technology and its Applications IDC 2010 6th International Conference on (pp. 421–426).

Albertini, A., Brunelli, R., Stock, O., & Zancanaro, M. (2005). Communicating User ’ s Focus of Attention by Image Processing as Input for a Mobile Museum Guide. Image Rochester NY, 299–301. Retrieved from

Bay, H., Fasel, B., & Van Gool, L. (2006). Interactive Museum Guide: Fast and Robust Recognition of Museum Objects. Technology. Retrieved from

Bimber, O., & Bruns, E. PhoneGuide: Adaptive Image Classification for Mobile Museum Guidance. , 2011 International Symposium on Ubiquitous Virtual Reality 1–4 (2011). IEEE. doi:10.1109/ISUVR.2011.12

Bitonto, P. D. (2010). MoMAt: A Mobile Museum Adaptive Tour. In T. Roselli, V. Rossano, L. Monacis, & M. Sinatra (Eds.), IEEE International Conference on Wireless Mobile and Ubiquitous Technology in Education (Vol. 0, pp. 156–160). Ieee. doi:10.1109/WMUTE.2010.31

Bohnert, F., & Zukerman, I. (2009). Non-intrusive Personalisation of the Museum Experience. UMAP 09 Proceedings of the 17th International Conference on User Modeling Adaptation and Personalization formerly UM and AH (Vol. 5535, pp. 197–209). Springer. doi:10.1007/978-3-642-02247-0_20

Bruns, E, Brombach, B., & Bimber, O. Mobile Phone-Enabled Museum Guidance with Adaptive Classification. , 28 IEEE Computer Graphics and Applications 98–102 (2008). IEEE Computer Society Press. doi:10.1109/MCG.2008.77

Bruns, E, Brombach, B., Zeidler, T., & Bimber, O. Enabling Mobile Phones To Support Large-Scale Museum Guidance. , 14 Ieee Multimedia 16–25 (2007). IEEE COMPUTER SOCIETY. doi:10.1109/MMUL.2007.33

Bruns, Erich, & Bimber, O. (2008). Adaptive training of video sets for image recognition on mobile phones. Personal and Ubiquitous Computing, 13(2), 165–178. doi:10.1007/s00779-008-0194-3

Burnette, A., Cherry, R., Proctor, N., & Samis, P. (2011). Getting on (not under) the mobile 2.0 bus: emerging issues in the mobile business model. In J. Trent & D. Bearman (Eds.), Museums and the Web 2011 (pp. 1–17). Archives & Museum Informatics.

Cahill, C., Kuhn, A., Schmoll, S., Pompe, A., & Quintana, C. (2010). Zydeco : Using Mobile and Web Technologies to Support Seamless Inquiry Between Museum and School Contexts. Proceedings of the 9th International Conference on Interaction Design and Children IDC 10, 174–177. doi:10.1145/1810543.1810564

Callaway, C., Stock, O., Dekoven, E., Noy, K., Citron, Y., Dobrin, Y., & Carmel, M. (2011). Mobile Drama in an Instrumented Museum : Inducing Group Conversation via Coordinated Narratives. Audio, 15(1), 73–82. doi:10.1108/09534810210417393

Cameron, F., & Mengler, S. (2009). Complexity, Transdisciplinarity and Museum Collections Documentation. Journal of Material Culture, 14(2), 189–3. doi:10.1177/1359183509103061

Ceipidor, U. B., Medaglia, C. M., Perrone, A., De Marsico, M., & Di Romano, G. (2009). A museum mobile game for children using QR-codes. Proceedings of the 8th International Conference on Interaction Design and Children IDC 09, 282. doi:10.1145/1551788.1551857

Ceppi, S., & Capone, A. Mobile sensing to suggest customized tours to visitors in museums. , 2011 Eighth International Conference on Wireless OnDemand Network Systems and Services 154–157 (2011). IEEE. doi:10.1109/WONS.2011.5720186

Charitonos, K., Blake, C., Scanlon, E., & Jones, A. (2012). Museum learning via social and mobile technologies: (How) Can online interactions enhance the visitor experience? British Journal of Educational Technology, (In press). Retrieved from

Collins, T. D., Mulholland, P., & Zdrahal, Z. (2008). Using mobile phones to map online community resources to a physical museum space. International Journal of Web Based Communities, 5(1), 18–32. Retrieved from

Damala, A. (2007). DESIGN PRINCIPLES FOR MOBILE MUSEUM GUIDES USING VISITOR STUDIES AND MUSEUM LEARNING. Archives and Museum Informatics (pp. 277–281). IADIS Press. Retrieved from

Damala, A. (2009). Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach. In S. Natkin & J. Dupire (Eds.), IFIP International Federation for Information Processing 2009 (Vol. 5709, pp. 307–308). doi:10.1007/978-3-642-04052-8_46

Damala, A., Cubaud, P., Bationo, A., Houlier, P., & Marchal, I. (2008). Bridging the Gap between the Digital and the Physical : Design and Evaluation of a Mobile Augmented Reality Guide for the Museum Visit. World Wide Web Internet And Web Information Systems, 120–127. doi:10.1145/1413634.1413660

Damala, A., & Kockelkorn, H. (2006). A taxonomy for the evaluation of mobile museum guides. Proceedings of the 8th conference on Humancomputer interaction with mobile devices and services MobileHCI 06, 273. doi:10.1145/1152215.1152283

Digital Technologies and the Museum Experience: Handheld Guides and Other Media (9780759111219): Loïc Tallon, Kevin Walker: Books. (n.d.). Retrieved August 14, 2012, from

Din, H., & Hecht, P. (2007). The Digital Museum: A Think Guide (p. 223). Amer Assn of Museums. Retrieved from

Fang, R.-J., Wang, Y.-H., Chang, M.-C., & Fan, C.-W. (2007). Develop a mobile learning model for museums. Proceedings of the 6th WSEAS International Conference on Applied Computer Science (pp. 252–257). WORLD SCIENTIFIC AND ENGINEERING ACAD AND SOC.

Feix, A., Gobel, S., Zumack, R., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., et al. (2004). DinoHunter: Platform for mobile edutainment applications in museums. Lecture Notes in Computer Science, 3105, 264–269.

Fevgas, A., Tsompanopoulou, P., & Bozanis, P. iMuse Mobile Tour: A personalized multimedia museum guide opens to groups. , 2011 IEEE Symposium on Computers and Communications ISCC 971–975 (2011). IEEE.

Fiotakis, G., Raptis, D., & Avouris, N. (2009). Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When. In T. Gross, J. Gulliksen, P. Kotzé, L. Oestreicher, P. Palanque, R. O. Prates, & M. Winckler (Eds.), Proceedings of Interact (Vol. 5726, pp. 231–234). SPRINGER-VERLAG BERLIN. doi:10.1007/978-3-642-03655-2_27

Föckler, P., Zeidler, T., Brombach, B., Bruns, E., & Bimber, O. (2005). PhoneGuide: museum guidance supported by on-device object recognition on mobile phones. Proceedings of the 4th international conference on Mobile and ubiquitous multimedia (pp. 3–10). ACM. doi:10.1145/1149488.1149490

Ghiani, G., Leporini, B., & Paternò, F. (2009). Vibrotactile feedback to aid blind users of mobile guides. Journal of Visual Languages Computing, 20(5), 305–317. doi:10.1016/j.jvlc.2009.07.004

Gray, S., Ross, C., Hudson-smith, A., & Warwick, C. (2012). Enhancing Museum Narratives with the QRator Project: a Tasmanian devil, a Platypus and a Dead Man in a Box. Proceedings of Museums and the Web 2012 (pp. 1–12). Retrieved from

Graziola, I., Pianesi, F., Zancanaro, M., & Goren-Bar, D. (2005). Dimensions of Adaptivity in Mobile Systems : Personality and People ’ s Attitudes. Design, 223–230. doi:10.1145/1040830.1040879

Hage, W. R. V., Stash, N., Wang, Y., & Aroyo, L. (2010). Finding Your Way through the Rijksmuseum with an Adaptive Mobile Museum Guide. (L. Aroyo, G. Antoniou, E. Hyvönen, A. Teije, H. Stuckenschmidt, L. Cabral, & T. Tudorache, Eds.)Museum, 331(6019), 1–14. doi:10.1007/978-3-642-13486-9

Han, B., Kim, Y., Cho, K., & Yang, H. S. (2010). Museum tour guide robot with augmented reality. 2010 16th International Conference on Virtual Systems and Multimedia VSMM 2010, 223–229. doi:10.1109/VSMM.2010.5665982

Henze, N., Broll, G., Rukzio, E., Rohs, M., & Zimmermann, A. (2008). Mobile interaction with the real world. Proceedings of the 10th international conference on Human computer interaction with mobile devices and services MobileHCI 08, (September), 563. doi:10.1145/1409240.1409351

Hirose, M. (2006). Virtual Reality Technology and Museum Exhibit. The International Journal of Virtual Reality, 5(2), 31–36. Retrieved from

Hsi, S. The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting. (M. Milrad, U. Hoppe, & K. Kinshuk, Eds.), Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education 48–54 (2002). IEEE Comput. Soc. doi:10.1109/WMTE.2002.1039220

Hsu, T.-Y., Ke, H.-R., & Yang, W.-P. (2006). Knowledge-based mobile learning framework for museums. Electronic Library, 24(5), 635–648. doi:10.1108/02640470610707240

Jaén, J., Mocholí, J. A., Catalá, A., & Navarro, E. (2011). Digital ants as the best cicerones for museum visitors. Applied Soft Computing, 11(1), 111–119. doi:10.1016/j.asoc.2009.11.002

Jbara, S., Kuflik, T., Soffer, P., & Stock, O. (2007). Context Aware Communication Services in “Active Museums.” IEEE International Conference on SoftwareScience Technology Engineering SwSTE07 (pp. 127–135). IEEE. doi:10.1109/SwSTE.2007.16

Johnson, L., Witchey, H., Smith, R., Levine, A., & Haywood, K. (2010). The 2010 Horizon Report: Museum Edition. Media, 54(1), 37–40. doi:10.1111/j.2151-6952.2010.00064.x

Katz, S., Kahanov, Y., Kashtan, N., Kuflik, T., Graziola, I., Rocchi, C., Stock, O., et al. (2006). Preparing Personalized Multimedia Presentations for a Mobile Museum Visitors  ’ Guide – a Methodological Approach. Museums and the Web. Retrieved from

Kenteris, M., Gavalas, D., & Economou, D. (2008). Evaluation of mobile tourist guides. In M. D. E. A. Lytras (Ed.), Tourism (Vol. 19, pp. 603–610). Springer. Retrieved from

Kim, J., & Park, C. (2011). Development of Mobile AR Tour Application for the National Palace Museum of Korea. (R. Schumaker, Ed.)Virtual and Mixed Reality Part I HCII 2011, 55–60.

Kr, A., Heckmann, D., Kruppa, M., & Wasinger, R. (2007). Adaptive Mobile Guides. (P. Brusilovsky, A. Kobsa, & W. Nejdl, Eds.)The Adaptive Web LNCS, 4321, 521–549. doi:10.1007/978-3-540-72079-9_17

Kuflik, T., Sheidin, J., Jbara, S., Goren-Bar, D., Soffer, P., Stock, O., & Zancanaro, M. (2007). Supporting small groups in the museum by context-aware communication services. (Puerta A And Lau T, Ed.)Proceedings of the 12th international conference on Intelligent user interfaces, 305–308. doi:10.1145/1216295.1216353

Laine, T. H., Vinni, M., Islas Sedano, C., & Joy, M. (2010). On designing a pervasive mobile learning platform. AltJ, 18(1), 3–17. Retrieved from

Laurillau, Y., & Paternò, F. (2004). Supporting museum co-visits using mobile devices. Mobile HumanComputer Interaction Mobilehci 2004 Proceedings, 3160, 451–455. doi:10.1007/978-3-540-28637-0_55

Leighton, D. (2007). In the frame: Investigating the use of mobile phone photgraphy in museums. International Journal of Nonprofit and Voluntary Sector Marketing, 319(August), 308–319. Retrieved from

Leonard, M. (2010). Exhibiting Popular Music: Museum Audiences, Inclusion and Social History. Journal of New Music Research, 39(2), 171–181. Retrieved from

Lonsdale, P., Byrne, W., Beale, R., Sharples, M., & Barber, C. (2004). Spatial and context awareness for mobile learning in a museum. KAL CSCL Workshop on Spatial Awareness and Collaboration (pp. 1–5). Citeseer. Retrieved from

Lyons, L. (2009). Designing Opportunistic User Interfaces to Support a Collaborative Museum Exhibit. Proceedings of the 8th International Conference on Computer Supported Collaborative Learning (pp. 375–384). ISLS. Retrieved from

Manabe, M., & Lydens, L. (2007). Making Connections: Using Mobile Phones as a Museum Tool. The Journal of Museum Education, 32(1), 27–34. Retrieved from

Mantyjarvi, J., Paternò, F., Salvador, Z., & Santoro, C. (2006). Scan and Tilt – Towards Natural Interaction for Mobile Museum Guides. Design, 28(4), 191–194. doi:10.1007/s10637-009-9266-0

Mitchell, C., & Suchy, D. (2012). Developing Mobile Access to Digital Collections. DLib Magazine, 18(1/2). doi:10.1045/january2012-mitchell

Miyashita, T., Meier, P., Tachikawa, T., Orlic, S., Eble, T., Scholz, V., Gapel, A., et al. (2008). An Augmented Reality museum guide. (Livingston Ma And Bimber O And Saito H, Ed.)2008 7th IEEEACM International Symposium on Mixed and Augmented Reality, 103–106. doi:10.1109/ISMAR.2008.4637334

Mulholland, P., Collins, T., & Zdrahal, Z. (2005). Bletchley Park text: using mobile and semantic web technologies to support the post-visit use of online museum resources. Education, 2005, 1–21. Retrieved from

Naismith, L., & Smith, M. P. (2009). Using mobile technologies for multimedia tours in a traditional museum setting. In M. Ally (Ed.), Mobile learning Transforming the delivery of education and training (pp. 247–264). AU Press. Retrieved from

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Park, J.-I., Oh, J., Park, H., Lee, M.-H., Kim, J.-S., & Son, W. (2008). Efficient mobile museum guidance system using augmented reality. 2008 IEEE International Symposium on Consumer Electronics (pp. 1–4). IEEE. doi:10.1109/ISCE.2008.4559482

Parry, R. (2007). Recoding the Museum: Digital Heritage and the Technologies of Change (Museum Meanings) (p. 192). Routledge. Retrieved from

Parry, R. (2010). Museums in a Digital Age. (R. Parry, Ed.)Leicester Readers in Museum Studies (p. 478). Routledge. Retrieved from

Paternò, F., & Santoro, C. (2007). Exploiting mobile devices to support museum visits through multi-modal interfaces and multi-device games. Proceedings WebIST. Retrieved from

Petrie, M., & Tallon, L. (2010). The iPhone Effect? Comparing Visitors’ and Museum Professionals’ Evolving Expectations of Mobile Interpretation Tools. In J. Trant & D. Bearman (Eds.), Museums and the Web 2010 Proceedings. Toronto: Archives & Museum Informatics. Retrieved from

Pierroux, P., Krange, I., & Sem, I. (2011). Bridging Contexts and Interpretations: Mobile Blogging on Art Museum Field Trips. MedieKultur Journal of Media and Communication Research, 27(50).

Proctor, N. (2010). The Museum Is Mobile: Cross-platform Content Design for Audiences on the Go. In J Trant & D. Bearman (Eds.), Museums and the Web 2010 Proceedings. Toronto: Archives & Museum Informatics. Retrieved from

Raptis, D., Tselios, N., & Avouris, N. (2005). Context-based design of mobile applications for museums: a survey of existing practices. In M. Tscheligi, R. Bernhaupt, & K. Mihalic (Eds.), Early Childhood Education (Vol. Salzburg,, pp. 153–160). ACM. doi:10.1145/1085777.1085803

Roes, I., Stash, N., Wang, Y., & Aroyo, L. (2009). A Personalized Walk through the Museum : The CHIP Interactive Tour Guide. Applied Artificial Intelligence, 42(1), 3317–3322. doi:10.1145/1520340.1520479

Ruf, B., Kokiopoulou, E., & Detyniecki, M. (2008). Mobile museum guide based on fast SIFT recognition. (M. Detyniecki, U. Leiner, & A. Nürnberger, Eds.)6th International Workshop on Adaptive Multimedia Retrieval, 5811, 170–183. doi:10.1007/978-3-642-14758-6

Rukzio, E., Leichtenstern, K., & Schmidt, A. (2007). Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques. (B. Schiele, A. K. Dey, H. Gellersen, B. Ruyter, M. Tscheligi, R. Wichert, E. Aarts, et al., Eds.)Ambient Intelligence, 4794, 1–18. Retrieved from

Santoro, C., Paternò, F., Ricci, G., & Leporini, B. (2007). A Multimodal Mobile Museum Guide for All. Proceedings of Mobile Interaction with the Real World (Vol. 24, pp. 21–25). Online Proceedings. doi:

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Schroyen, J., Gabriëls, K., Luyten, K., Teunkens, D., Robert, K., Coninx, K., Flerackers, E., et al. (2008). Training social learning skills by collaborative mobile gaming in museums. Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology ACE 08 (pp. 46–49). ACM Press. doi:10.1145/1501750.1501760

Schroyen, J., Luyten, K., Gabriels, K., Robert, K., Teunkens, D., Coninx, K., Flerackers, E., et al. (2009). The Design of Context-Specific Educational Mobile Games. In J Trant & D. Bearman (Eds.), Museums and the Web The International Conference for Culture and Heritage Online. Toronto: Archives and Museum Informatics. Retrieved from

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Seirafi, A., & Seirafi, K. (2003). FLUXGUIDE: Mobile Computing, Social-Web Participation@ the Museum. Forum Medientechnik. Forum Medientechnik. Retrieved from

Sevigne, C., & Matisse, E. D. (2007). Merging augmented reality based features in mobile multimedia museum guides. Archaeology, 1(October), 01–06. doi:10.1186/1742-4690-1-43

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Zancanaro, M., Kuflik, T., Boger, Z., Goren-Bar, D., & Goldwasser, D. (2007). Analyzing Museum Visitors’ Behavior Patterns. (C. Conati, K. McCoy, & G. Paliouras, Eds.)User Modeling 2007, 4511(4511), 238–246. doi:10.1007/978-3-540-73078-1